Memoirs of a Humble bee

Friday, October 20, 2006


.kkrieger




Developer(s) .theprodukkt
Latest version beta
Release date(s) 2004
Genre(s) First-person shooter
Mode(s) Single player
Rating(s) n/a
Platform(s) Windows
Media 96k executable
System requirements Pentium 3
512MB RAM
Graphics card supporting pixel shader 1.3
DirectX 9.0b
Input Keyboard + Mouse

.kkrieger (from Krieger, German for warrior) is a first-person shooter computer game created by the German demogroup .theprodukkt (a former subdivision of Farbrausch) and won first place in the 96k game competition at Breakpoint in April 2004. The game remains a beta version as of 2006.

The entire game uses only 97,280 bytes of disk space. Much of this small size is attributable to the game's use of procedurally generated content. In contrast, most popular first-person shooters fill one or more CDs or DVDs. Unreal Tournament 2004, for example, requires more than five gigabytes, which is more than 50,000 times the disk space in comparison. (It must be mentioned, however, that .kkrieger only contains one level.) According to the developers, .kkrieger itself would take up around 200-300MB space if it had been stored the conventional way.

.theprodukkt have developed .kkrieger since mid 2002, using their tool called .werkkzeug (from Werkzeug, German for tool). They used an unreleased version of .werkkzeug called .werkkzeug3.

An earlier example of a demoscene production containing a game-like 3D engine and procedural content in a very compact form is Omniscent by Sanction, a DOS-based intro from 1997, which is basically a fly-through of the first level of Descent in a mere 4,095 bytes
   


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